
Castle Breaker
A submission for the Very Serious Juniper Dev Game Jam!!!
Note: the mage and all skeletons need to be hit by a magic attack to die.
Defend your kingdom from massive hordes of invaders from neighboring realms—and some from hell itself.
Buy upgrades, get lucky, and spin your mouse to victory as your wizard has tuned the castle's defensive capabilities to the very spin of your mouse. Increase your RPM to increase your attack speed, but beware the limits of physical durability!
Features:
- An endless horde
- Infinite upgrades
- Godly capabilities waiting to be unlocked
- Special and unique enemies
- Highly sophisticated spawning system
- Carpal tunnel inflicting, high-octane, massive grind gameplay
Unlike normal roguelike bullet-hell inspired games, this one forces you to experience the suffering and pain of your kingdom through your own hand as your hand wavers, your defenses waver too.
The throne awaits. The throne of the carpal tunnel. Can you last out the pain for the longest? Or will you, too, be dragged into the endless suffering?
Controls:
- W&S to zoom in / out
- A&D to rotate left / right
- Spin mouse -> around the castle to attack
- Spin mouse <-around the castle to attack magic
TIP: Magic enemies appear at wave 7
- Upgrade / Buy weapons on the right side
- E to hide / show visual weapons
- C to collect all beer mugs
Credits:
https://kaylousberg.itch.io/kaykit-adventurers https://kaylousberg.itch.io/kaykit-skeletons
https://kaylousberg.itch.io/resource-bits
https://kenney.nl/assets/prototype-kit
https://kenney.nl/assets/fantasy-town-kit
https://kenney.nl/assets/pirate-kit
https://kenney.nl/assets/survival-kit
https://kenney.nl/assets/castle-kit
https://godotshaders.com/shader/complete-cel-shader-for-godot-4/
https://kenney.nl/assets/ui-pack-adventure
https://ggbot.itch.io/kaph-font
https://binbun3d.itch.io/rpg-weapons
https://leohpaz.itch.io/rpg-essentials-sfx-free
https://heltonyan.itch.io/pixelcombat
https://creativecommons.org/licenses/by/4.0/
© 2026 Griffin Roberts. All rights reserved.
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Release date | 5 days ago |
| Author | Testudio Studios |
| Genre | Survival |
| Made with | Godot |
| Tags | Medieval, No AI, Roguelike, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |


Comments
Log in with itch.io to leave a comment.
interesting idea, and the visuals are great, my only issue i had was the enemys still manage to hit my castle even tho i had been spinning, they manage to tank the first sword, i think making the swords spin faster or making them a little longer would aboid that
Thank you for your feedback! I just updated the game and made the difficulty a bit softer!